Website powered by

Quake Door

Work from ~2010.
Based on a concept by Paul Richards https://www.artstation.com/autodestruct.
Modelled in 3DS Max + 3DCoat, textured with Photoshop.

Low Poly in Max Viewport (Xoliul shader) - 1026tris, 1x 1024x1024 (diff, spec, normal, emissive)

Low Poly in Max Viewport (Xoliul shader) - 1026tris, 1x 1024x1024 (diff, spec, normal, emissive)

Textures - 1x 1024x1024 (diff, spec, normal)

Textures - 1x 1024x1024 (diff, spec, normal)

Low Poly Wireframe - 1026tris

Low Poly Wireframe - 1026tris

High Poly

High Poly