Work from ~2010. Based on a concept by Paul Richards https://www.artstation.com/autodestruct. Modelled in 3DS Max + 3DCoat, textured with Photoshop.
Low Poly in Max Viewport (Xoliul shader) - 1026tris, 1x 1024x1024 (diff, spec, normal, emissive)
Textures - 1x 1024x1024 (diff, spec, normal)
Low Poly Wireframe - 1026tris
High Poly