Various environment art from Darksiders (2010) that I worked on as a senior environment artist at Vigil Games.
Subway Gearcrank - Low Poly in Max Viewport (Xoliulshader) - 1201tris, 1x 1024x1024 (diff, spec, norm)
Subway Gearcrank - In Game
Subway Gearcrank - Textures - 1x 1024x1024 (diff, spec, norm)
Subway Gearcrank - Low Poly Wireframe - 1201tris
Subway Gearcrank - High Poly
Library Door - Low Poly in Max Viewport (Xoliulshader) - 1118tris, 1x 1024x1024 (diff, spec, norm)
Library Door - In Game
Library Door - Textures - 1x 1024x1024 (diff, spec, norm)
Library Door - Low Poly Wireframe - 1118tris
Library Door - High Poly
Mayhem HVAC Unit - Low Poly in Max Viewport (Xoliulshader) - 2577tris, 1x 1024x1024 (diff, norm), 1x 64x64 (diff+alpha, norm)
Mayhem HVAC Unit - In Game
Mayhem HVAC Unit - Textures - 1x 1024x1024 (diff, norm), 1x 64x64 (diff+alpha, norm)
Mayhem HVAC Unit - Low Poly Wireframe - 2577tris
Mayhem HVAC Unit - High Poly
Ventilation Tunnel - In Game ----- World building from existing texture assets and lighting.
Sewer Tunnel - In Game ----- Layout, world building from existing assets, and lighting.
Web Tunnel - In Game ----- World building from existing assets.
Various Buildings - In Game ----- Foreground building high poly and low poly modelling.
Various Buildings - In Game ----- Background buildings.