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Darksiders (2010) Environment Art

Various environment art from Darksiders (2010) that I worked on as a senior environment artist at Vigil Games.

Subway Gearcrank - Low Poly in Max Viewport (Xoliulshader) - 1201tris, 1x 1024x1024 (diff, spec, norm)

Subway Gearcrank - Low Poly in Max Viewport (Xoliulshader) - 1201tris, 1x 1024x1024 (diff, spec, norm)

Subway Gearcrank - Low Poly in Max Viewport (Xoliulshader) - 1201tris, 1x 1024x1024 (diff, spec, norm)

Subway Gearcrank - Low Poly in Max Viewport (Xoliulshader) - 1201tris, 1x 1024x1024 (diff, spec, norm)

Subway Gearcrank - In Game

Subway Gearcrank - In Game

Subway Gearcrank - Textures - 1x 1024x1024 (diff, spec, norm)

Subway Gearcrank - Textures - 1x 1024x1024 (diff, spec, norm)

Subway Gearcrank - Low Poly Wireframe - 1201tris

Subway Gearcrank - Low Poly Wireframe - 1201tris

Subway Gearcrank - High Poly

Subway Gearcrank - High Poly

Subway Gearcrank - High Poly

Subway Gearcrank - High Poly

Subway Gearcrank - High Poly

Subway Gearcrank - High Poly

Library Door - Low Poly in Max Viewport (Xoliulshader) - 1118tris, 1x 1024x1024 (diff, spec, norm)

Library Door - Low Poly in Max Viewport (Xoliulshader) - 1118tris, 1x 1024x1024 (diff, spec, norm)

Library Door - In Game

Library Door - In Game

Library Door - Textures - 1x 1024x1024 (diff, spec, norm)

Library Door - Textures - 1x 1024x1024 (diff, spec, norm)

Library Door - Low Poly Wireframe - 1118tris

Library Door - Low Poly Wireframe - 1118tris

Library Door - High Poly

Library Door - High Poly

Library Door - High Poly

Library Door - High Poly

Library Door - High Poly

Library Door - High Poly

Mayhem HVAC Unit - Low Poly in Max Viewport (Xoliulshader) - 2577tris, 1x 1024x1024 (diff, norm), 1x 64x64 (diff+alpha, norm)

Mayhem HVAC Unit - Low Poly in Max Viewport (Xoliulshader) - 2577tris, 1x 1024x1024 (diff, norm), 1x 64x64 (diff+alpha, norm)

Mayhem HVAC Unit - In Game

Mayhem HVAC Unit - In Game

Mayhem HVAC Unit - Textures - 1x 1024x1024 (diff, norm), 1x 64x64 (diff+alpha, norm)

Mayhem HVAC Unit - Textures - 1x 1024x1024 (diff, norm), 1x 64x64 (diff+alpha, norm)

Mayhem HVAC Unit - Low Poly Wireframe - 2577tris

Mayhem HVAC Unit - Low Poly Wireframe - 2577tris

Mayhem HVAC Unit - High Poly

Mayhem HVAC Unit - High Poly

Mayhem HVAC Unit - High Poly

Mayhem HVAC Unit - High Poly

Mayhem HVAC Unit - High Poly

Mayhem HVAC Unit - High Poly

Ventilation Tunnel - In Game ----- World building from existing texture assets and lighting.

Ventilation Tunnel - In Game ----- World building from existing texture assets and lighting.

Ventilation Tunnel - In Game ----- World building from existing texture assets and lighting.

Ventilation Tunnel - In Game ----- World building from existing texture assets and lighting.

Ventilation Tunnel - In Game ----- World building from existing texture assets and lighting.

Ventilation Tunnel - In Game ----- World building from existing texture assets and lighting.

Ventilation Tunnel - In Game ----- World building from existing texture assets and lighting.

Ventilation Tunnel - In Game ----- World building from existing texture assets and lighting.

Sewer Tunnel - In Game ----- Layout, world building from existing assets, and lighting.

Sewer Tunnel - In Game ----- Layout, world building from existing assets, and lighting.

Sewer Tunnel - In Game ----- Layout, world building from existing assets, and lighting.

Sewer Tunnel - In Game ----- Layout, world building from existing assets, and lighting.

Sewer Tunnel - In Game ----- Layout, world building from existing assets, and lighting.

Sewer Tunnel - In Game ----- Layout, world building from existing assets, and lighting.

Sewer Tunnel - In Game ----- Layout, world building from existing assets, and lighting.

Sewer Tunnel - In Game ----- Layout, world building from existing assets, and lighting.

Web Tunnel - In Game ----- World building from existing assets.

Web Tunnel - In Game ----- World building from existing assets.

Web Tunnel - In Game ----- World building from existing assets.

Web Tunnel - In Game ----- World building from existing assets.

Web Tunnel - In Game ----- World building from existing assets.

Web Tunnel - In Game ----- World building from existing assets.

Various Buildings - In Game ----- Foreground building high poly and low poly modelling.

Various Buildings - In Game ----- Foreground building high poly and low poly modelling.

Various Buildings - In Game ----- Foreground building high poly and low poly modelling.

Various Buildings - In Game ----- Foreground building high poly and low poly modelling.

Various Buildings - In Game ----- Foreground building high poly and low poly modelling.

Various Buildings - In Game ----- Foreground building high poly and low poly modelling.

Various Buildings - In Game ----- Background buildings.

Various Buildings - In Game ----- Background buildings.