Work from ~2010. Modelled in 3DS Max and ZBrush, textured in Photoshop.
Low Poly in 3DS Max viewport (Xoliul shader) - 5182tris, 1x 1024x1024 1x 1024x512 (diffuse, normal)
Textures - 1x 1024x1024 1x 1024x512 (diffuse, normal)
Low Poly Wireframe - 5182tris
High Poly