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Materialize - High Performance Exhaust (MDL)

My entry for the Allegorithmic Materialize contest. (Ended up placing 3rd in the MDL category https://www.substance3d.com/blog/materialize-contest-and-winners-are)

Doing the renders for this brought my computer to its knees! I kept running out of video card memory causing the renders to stall, due to the way I layered the MDL; my video card wasn't happy juggling all those 4096x4096 textures. In the future, I'll try to combine material layers where I can to reduce the memory load.

This was my first experience with using MDL. I'll definitely be utilizing it for future personal projects.

Side by side with Mattershots reference. https://www.instagram.com/p/BUrDNw6HROj/

Side by side with Mattershots reference. https://www.instagram.com/p/BUrDNw6HROj/

Base Color, Normal, Roughness, Metallic, Height, AO for the 'combined' layers.

Base Color, Normal, Roughness, Metallic, Height, AO for the 'combined' layers.

Base Color, Normal, Roughness, AO, Anisotropy Mask for underlying Carbon Fiber layer

Base Color, Normal, Roughness, AO, Anisotropy Mask for underlying Carbon Fiber layer

Modifying the heat output.

Modifying the heat output.